Taeyeon Kim

<-- back

[Project03] Play/A Nervous Hatcher

Proposal

I brought the ‘Nervous Hatcher’ as a medium of play project. The purpose of this project is giving a chance to comfort to audiences who are living in the exhausted life by interacting with a physical object. We will console each other.(This is not a game. It is a kind of installation.) proposal
intro

Prototype01


proto

Rule Set

  1. Find an egg
    • Eggs will be everywhere.
    • You can find them follow the sound they make.
  2. soothe a crying egg
    • Each egg makes annoying and noisy sound like a child starved for attention.
    • Each egg also shakes their body.
    • Pick them up and socialize with it.
      • audiences can freely interact with an egg
      • pat/knock/hit/throw away/etc.
  3. Feel how this egg react
    • Each egg will react to audiences depends on how much they communicate with.
  4. Let the egg down
    • Put it down for next person at wherever you want.

Prototype02


proto

Rule Set

  1. Find an egg Approach to an egg
    • The virtual creature in the egg will start crying when it realize that it is being watched.
  2. soothe a crying egg
    • Each egg makes annoying and noisy sound like a child starved for attention.
    • Each egg also shakes their body.
    • Pick them up and socialize with it.
      • audiences can freely interact with an egg
      • pat/knock/hit/throw away/etc.
  3. Feel how this egg react(updated)
    • It will change its color depends on how long the audience plays with the object.
  4. Let the egg down
    • Put it down back in place for next person at wherever you want.

Prototype03


proto3.1

My last iteration of the play project involves consecutive three projects from a specific worldview. This is a kind of instruction in a play project. Through the process of solving this puzzle, the audiences can get a hint to how the ‘A Nervous Hatcher’ will work, and at the same time, it is a chance to see what we have forgotten in our life.

proto3.2

Rule Set

  1. Approach to an egg
    • The virtual creature in the egg will start crying when it realize that it is being watched.
  2. Do the puzzle(updated)
    • It implies a hint that why the object acts like that.
  3. soothe a crying egg
    • Each egg makes annoying and noisy sound like a child starved for attention.
    • Each egg also shakes their body.
    • Pick them up and socialize with it.
      • audiences can freely interact with an egg
      • pat/knock/hit/throw away/etc.
  4. Feel how this egg react
    • It will change its color depends on how long the audience plays with the object.
  5. Let the egg down
    • Put it back in place for next person.