[wk5] Env/Obj/Play Presentation
February 27, 2017
Summary
This Venn diagram illustrates the relationship between each project.
- Worldview: A monotonous and vigorless world.
- Solution: Install spirited beings.
- Primer: Affordance of the object(incubate/nurse/crack).
Environment > Play Color
I and Estee set the environment as a greyscaled world and we tried to figure out how people will react to visual variations that they couldn’t experience before.
Object > Genesis
I, Danielle, and Estee made eggs that contain little happiness in it with the affordance of cracking.
Play > A Nervous Hatcher
I wanted to interact with audiences by giving them a weird experience. I intended that my object and audiences can console each other.
End of the itinerary
My last iteration of the play project involves consecutive three projects from a specific worldview. This is a kind of instruction in a play project. Through the process of solving this puzzle, the audiences can get a hint to how the ‘A Nervous Hatcher’ will work, and at the same time, it is a chance to see what we have forgotten in our life.